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Teddy Did It: A Story-Driven 3D Parkour Game Teaching Accountability and Friendship
Game Icon Teddy Did It A Story Driven 3D Parkour Game Teaching Accountability and Friendship Teddy Did It is a 3D parkour and adventure game developed in Unity, designed for younger children as an educational and imaginative experience. The narrative centers on Timmy, a child who makes a mess of his room and blames it on his beloved toy, Teddy. As a result, Teddy is thrust into a whimsical world shaped by Timmy’s fears — especially the terrifying Broccoli King. The p
Wenxi Zhu


Pump That King: A Physics-Driven 2D Game Focused on Competitive Replayability
Game Icon Pump That King A Physics-Driven 2D Game Focused on Competitive Replayabiliy Pump That King is a 2D physics-based action game developed in Swift and SpriteKit, featuring a playful pumpkin theme and a simple but addictive launch mechanic. The player adjusts cannon pressure to shoot a pumpkin as far across the landscape as possible. The farther the pumpkin travels, the higher the final score. The design encourages repeated attempts — a short, cyclical play pat
Wenxi Zhu


Cooking Simulator: A Matching Game A 3D Interactive Experience Exploring Kitchen-Themed Gameplay Mechanics
The final in game screenshot Cooking Simulator: A Matching Game A 3D Interactive Experience Exploring Kitchen-Themed Gameplay Mechanics This prototype project is a 3D video game based in Unreal Engine 5, combining cooking with an item-matching game. Having a long time love for leisure cooking games like cafe or restaurant simulator, this reinterprets the idea of creating a game with a much more casual, single-player focus trying to strike a balance between accessi
Wenxi Zhu
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